isy
MIDWAY
August 1992
16-43125-101
MORTAL KOMBAT
KIT
OPERATIONS MANUAL
* Installation & Operation
* Testing & Problem Diagnosis
* Parts Information
* Wiring Diagrams & Schematics
Mortal Kombat Instructions
Insert Coin(s)
In a two player game, the loser pays and the winner stays.
Press the Punch and Kick buttons to attack an opponent.
Use the joystick to make the screen player jump or duck, and move left or right.
Use joystick and button combinations to discover secret moves.
MIDWAY Manufacturing Company raserves the rights to mal<e modifications and improvements to its products. The
specificattons and parts identified in this manual are subject fo change without notice.
Mortal Kombat
Kit
TABLE OF CONTENTC
Section 1 Operation and Troubleshooting
Safety ^2
Conversion Procedures
Inspection ^_3
Converting from a STREET FIGHTER 11* game cabinet .1.4
Suggested Control Panel Layout I.5
PC Board Installation ^_5
Converting from a typical video game cabinet -j.g
Suggested Template Layout ^.7
Suggested Control Panel Layout -j.y
Installing PC Boards into a JAMMA Cabinet -j_q
Installing PC Boards into a Non-JAMMA Cabinet ^.g
Game Features
Starting-up ^ .jq
Player Controls _ -I -Iq
Typical Control Panel ,.... ....".".-|'lO
Game Operation
Control Switches ^_^^
Control Switch Location Diagram -,.^^
Menu System Operation
Operation ^ ....1-12
Main Menu ^ .o
Diagnostic Tests,, '^_^3
Switch Test -I ^3
DIP Switch Testa Table ZZZ'Z..... i!i4
CPU & Sound Tests ^.^5
Monitor Patterns , ^_^^
Burn-in Tests ^,^^
Coin Bookkeeping.... ^ ,^^ ^_^j
Game Audits.. ['Z.."'.ZZ['"^
Game Adjustments ^ ^n
Standard Pricing Table ......"" -j!2i
Custom Pricing Table . ^^
Utilities ZZ'Z 12^
Troubleshooting ^^4
Section 2 Parts Information
CPU Board Assembly..
CPU Board Parts........ *^Z^""""Z"rr 2 ^
Sound Board Assembly "'"!!!'!*.*!!^"."". oa
Sound Board Parts * 'n
d-o
Section 3 Diagrams and Schematics
JAMMA Chart And Interboard Wiring........ o o
Cabinet Wiring ' *' '■■■■ 33
Coin Meter Wiring " ',
CPU Board Schematic """*!"""!!^^^!!!!^^^
Sound Board Schematic .....................'.".^^^ 321
©Copyright 1992 MIDWAY Manufacturing Company
* STREET FIGHTER II is a Trademark of CAPCOM, USA INC.
Mortal Kombat
Kit
SECTION
one
Operation & Installation
1-1
Safety Notices
The following safety hints apply to all kit operators and service personnel. Specific
warnings and cautions will be found throughout this manual where they apply. We
recommend that you read this page, and also all of Section 1 , before preparing your kit
for play.
.':■:••••• ••.'. ■.;.».•• ..
CAUTION
Notice: Salvaged Parts
Parts salvaged from old games are required to complete your kit. These
salvaged parts must operate perfectly: otherwise, the converted game
cannot perform properly or safely. Always repair circuit board malfunctions
and cabinet damage before conversion is attempted.
Notice: Power Supply
Be sure the power supply from your old game is capable of +5V dc at 5A,
-5Vdcat 1Aand+12Vat 1A. These operating voltages are necessary for
your kit. Your power supply must be FCC approved.
Notice: Monitor
This kit is not intended for use with X-Y monitors. Suitable monitors have
horizontally mounted CRTs and raster electronics with inputs for red, green
and blue video, as well as Composite Negative Svnc inputs.
Notice: Coin Mechanism
Be sure to clean and lubricate your old coin mechanisms. Servicing them is
crucial to your game's earning potential and operation.
Notice: Coin Meters
Coin meters are not provided with this kit. Wiring information is provided as
a convenience to the operator.
Notice: Servicing, Installing
Always turn your game Off and unplug it before attempting to service or
install your kit.
r.*"
':;■•:•:*••:;•••
ATTENTION !
PROPERLY ATTACH ALL CONNECTORS. Be sure that the connectors
on each printed circuit board (PCB) are properly connected. If they do not
slip on easily, do not force them. A reversed connector may damage your
kit and void the warranty. All connectors are keyed to fit specific pins on
each board.
1-2
CONVERSION PROCEDURES
Inspection
Unpack the materials from the carton and inspect for obvious
signs of damage. Use this checklist to be sure your kit is com-
plete.
Part No.
Item
Quantity
A-1 3234-40025
A-1 4732-40025
H-14925
H-13411
H-15650
H-15873
H-15874
16-9383
16-43125-101
20-9687-1
20-9687-2
20-9687-3
20-9694-1
31-1612-43125
31-1644-40025-1
31-1714-43125
31-1715
5795-10937-18
Assorted Hardware
CPU board
Sound board
Sound/Power Speaker Cable
Main JAMMA Cable
Volume Control
Adapter Cable for
STREET FIGHTER II
Auxiliary Cable
Controls Template
Manual
Pushbutton. Red
Pushbutton, White
Pushbutton, Blue
8-way Joystick. Red
Control Panel Overlay
Marquee
Card & Controls Decal
Cabinet Side Decal
20-pin Ribbon Cable
4
4
4
2
1
1
1
2
1
Recomnfiended Tools and Supplies
] black semi-gloss paint
] electric drill
] electric screwdriver
] grease pencil or marker
] hex driver
] 180 grit sandpaper or electric sander
] pliers
] razor knife
] soldering iron and solder
] wire cutters
] black electrical tape
1-3
Converting from a STREET FIGHTER II game cabinet
Cabinet Modifications
NOTICE
When Midway ships a game, it Is in
compiiance with FCC regulations.
Your sticker is proof, if the sticker is
missing or damaged, legal reper-
cussions to the owner or distributor
ofthe game may result. Ifyourgame
kit does not contain an FCC sticker,
call Midway Manufacturing Immedi-
ately.
1. Remove the old decals and artwork and clean the glue residue .
Repaint the cabinet with black semi-gloss paint. Allow paint to dry.
2. Pencil a line roughly at the top of the old graphic. Lightly moisten
the cabinet with soapy water. Apply the decal starting at the top and
working down. After the decal is in place, smooth it down, taking
care to squeeze out the air bubbles. If you miss an air bubble, pop
it with a razor blade or a pin and burnish it down. Allow 1 2 hours for
the adhesive in the decals to set. Remove masking.
3. Check the kit for an FCC sticker and apply it over the exist! ng sticker
on the cabinet. See NOTICE to the left.
4. Apply the Game Play Instruction Decal to the CRT viewing glass.
Be sure the decal does not obstruct the CRT.
Control Panel Modifications
1 • Remove the control panel buttons and joysticks and remove the old
vinyl covering and artwork. Tagging the wires as they are removed
from the pushbutton and joystick switches will make reinstallation
easier.
2,
3.
4.
5.
Carefully remove the backing on the vinyl control panel overlay.
Place the overlay on top of the control panel. Prevent air bubbles
from getting under the vinyl overlay.
After the overlay is in place, use a razor knife to cut holes for the
pushbuttons and joysticks. Position the stickers around the ap-
proiate hole locations. See the page 1-5 for sticker locations.
Remove the switch from the pushbutton by pulling the large prong
away from the switch, then pull the switch off the housing. Unscrew
the nut from the housing. Push the switch housing through the
control panel from the front. Screw the nut back onto the switch
housing from the back of the control panel. Push the switch back
into the switch housing.
Remove the "E"-ring and slide the shaft and the plastic ring off the
joystick base. Be sure that the bushings remain in the base. Screw
the base to the underside of the control panel. Slide the plastic ring
around the shaft so that the rough side is next to the shaft handle.
Slide the shaft through the control panel and base. Replace the "E"-
ring.
Mount the volume control, using the screws provided, where it is
easily accessible. On top of the cash box, or on the wall near the
sound board are two possible locations.
1-4
(WHITE)
Start
(WHITE)
High High
Punch Block Kick
Move
Jump -v^-^ ■-^--' ^^-^
Flip I Flip (RED) (WHITE) (BLUE)
Start
Jump
High
Punch
High
Block Kick
Move
Flip
Move.
-% 1
Flip (RED) (WHITE) (BLUE)
Move
Duck
(RED) (WHITE) (BLUE)
Low Block Low
Punch Kick
Duck
(RED) (WHITE) (BLUE)
Low Block Low
Punch Kick
Typical control panel layout & sticker locations for modification of a STREET FIGHTER II control panel
PC Bead Installation
1. Replace the existing CPU boarcj ancj soun(d board with the
Morta! Kombat CPU board and sound board.
2. Plug the JAMMA connector into the CPU board at J1 . Plug the
1 0-pin connector of the Adapter cable into the 1 0-pin JST type
connector from the control panel. Be sure to match the wire
colors of both connectors. Plug the other end of the Adapter
cable into the CPU board at J4.
3. Connect the ribbon cable from P1 on the sound board to J8 on
the CPU board. Be sure that the red line goes to the same pin
on both boards. Connect the wire harness cable from P7
(speaker), and P6 (power), on the sound board to J2 (sound
power speaker connector) on the CPU board.
4. J6, J7, J9 on the CPU board are not used.
5. Place the FBI Warning Label on the inside of the cabinet next
to the PC boards. Be sure the label is completely visible.
Note
The ribbon cable may need to be
twisted in order to connect it prop-
erly.
Ground Black [
Ground Black 1
PI
Low Punch Violet
P1
Block Gray
PI
Low Kick White
N/C
P2
Low Punch Orange
P2
Block Green
P2
Low Kick Blue
To JST type Connector
-^from control panel cable
To CPU board J^
N/C
J4 CPU Board
1
2
3
4
5
6
7
8
9
10
11
12
Black
N/C
N/C
Orange
Black
Key
Blue
Green
Violet
White
N/C
Gray
Adapter cable for STREET FIGHTER II conversion
1-5
Converting from a typical video game cabinet
Cabinet Modifications
NOTICE
When Midway ships a game, it Is
in compliance with FCC regula-
tions. Your sticker Is proof. If
the sticker Is missing or dam-
aged, legal repercussions to the
owner or distributor of the game
may result. Ifyourgame kit does
not contain an FCC sticker, call
Midway Manufacturing immedi-
ately.
1 . Repaint the cabinet with black semi-gloss paint (games with wood
grain sides: remove the old decals and artwork and clean the glue
residue before painting). Allow paint to dry.
2. Pencilalineroughly at the top of the old graphic. Lightly moisten
the cabinet with soapy water. Apply the decal starting at the top and
working down. After the decal is in place, smooth it down, taking
care to squeeze out the air bubbles. If you miss an air bubble, pop
it with a razor blade or a pin and burnish it down. Allow 1 2 hours for
the adhesive in the decals to set. Remove masking.
3. Check the kit for an FCC sticker and apply it over the existing sticker
on the cabinet. SeeNQIlQ£tothe left.
4. Apply the Game Play Instruction Decal to the CRT viewing glass.
Be sure the decal does not obstruct the CRT.
Control Panel Modifications
1 . Remove the control panel buttons and joysticks and remove the old
vinyl covering and artwork.
2. Use the control panel template to help you design your control
panel- You will need to use the template twice. Once for the left
playercontrols and once forthe right playercontrols. Refertopage
1-7 for suggested template layouts.
3. Drill holes as needed for the joysticks and control panel buttons.
Plug previous holes with wood blocks, putty, cardboard or epoxy.
File the new holes smooth.
Carefully remove the backing on the vinyl control panel overlay.
Place the overlay on top of the control panel. Prevent air bubbles
from getting under the vinyl overlay.
a ) After the overlay is on securely, use a razor knife to cut
holes for the control panel buttons and joysticks.
b) Position the stickers around the appropriate locations.
Refer to page 1 -7 for suggested control panel button and joystick
sticker locations.
4.
5.
Remove the switch from the pushbutton by pulling the large prong
away from the switch, then pull the switch off the housing. Unscrew
the nut from the housing. Push the switch housing through the
control panel from the front. Screw the nut back onto the switch
housing from the back of the control panel. Push the switch back
into the switch housing.
1-6
7. Remove the "E"-ring and Slide the shaft and the plastic ring off
the joystick base. Be sure that the bushings remain in the base-
Screw the base to the underside of the control panel. Slide the
plastic ring around the shaft so that the rough side is next to the
shaft handle. Slide the shaft through the control panel and base.
Replace the "E"-ring.
8. Mount the volume control, using the screws provided, where it
is easily accessible, Ontopofthe cash box, oronthe wall near
the sound board are two possible locations.
Suggested control panel template layout
^- -\-e
i
ir- *—■"■
- - 4)
\s 1 A
^,a
--- - i
\ -
!
'—— H
\ r
T 1
3i
4-
<\
- — ^i — -
Suggested control panel layout and sticker locations for a typical video game control panel
(WHITE)
Jump
Flip. I Flip
1-7
Installing the PC boards and wiring into a JAIVIMA game cabinet
Note
If you choose to use your own
JAMMA Cable and not the one
provided in the kit, be sure to
check the JAMMA Cable Chartto
verify that it is compatible.
/^CAUTION
Properly insulate any unused
wires within the JAMMA cable,
especially the gray, gray-green
and gray-yellow wires. This is a
fully wired JAMMA cable. Many
of the wires will not be used for
this kit. These wires have been
installed so that you can use this
cable for future kits
Note
The ribbon cable may need to be
twisted in order to connect it properly.
2.
3.
Disconnect and remove the existing CPU board and sound
board in the JAMMA game cabinet.
Mount the CPU board inside the JAMMA game cabinet where
the old CPU board was located. Mount the sound board next
to the CPU board using the stand-offs and screws provided.
If you choose to use the JAMMA cable provided with the kit,
disconnect your old JAMMA cable from the speaker, power
supply, control panel switches (may already be disconnected)
and coin door. Remove the cable from the game. If you are not
going to use the JAMMA Cable provided with the kit, check the
JAMMA Cable Chart to be sure your cable is compatible.
Leave your power supply chassis as is.
4. Connect the JAMMA cable to J1 on the CPU board. Use the
Cabinet Wiring Diagram for reference and solder the correct
JAMMA cable wires to the speaker. Then, connect the wires
to the coin door, power supply and control panel.
Player 1 has orange-color stripe wires except for Start 1 which
has a yellow-green wire. Player 2 has yellow-color stripe
wires. Follow the Control Panel Wire Color List on the inside of
the back cover or, the Cabinet Wiring Diagram in Section 3 of
this book.
5. ConnecttheAuxiliarycabletoJ4ofthe CPU board. Follow the
Cabinet Wiring Diagram or the Control Panel Wire Color List
and connect the wires to the switches for the Low Punch and
Low Kick buttons for players 1 & 2.
6. Connect the ribbon cable from P1 on the sound board to J8 on
the CPU board. Be sure that the red line goes to the same pin
on both boards. Connect the wire harness cable from P7
(speaker), and P6 (power), on the sound board to J2 (sound
power speaker connector) on the CPU board.
7. J6. J7, J9 on the CPU board are not used.
8. Place the FBI Warning Label on the inside of the cabinet next
to the PC boards. Be sure the label is completely visible.
1-8
Installing the PC boards and wiring into a NON-JAMMA game cabinet
1. Disconnect and remove the existing CPU board and sound
board in the game cabinet.
2. Mount the CPU board inside the game cabinet where the old
CPU board was removed. Mount the sound board next to the
CPU board using the stand-offs and screws provided.
3. Leaving several inches of wire, cut the wires at the coin door,
control panel switches (which may already be disconnected)
speaker and power supply. Remove the existing harness from
the cabinet. Leave the cable hooks in place.
4. Install the JAMMA cable provided in this kit. Players 1 & 2 , the
coin door and the power supply wires are bundled together In
individual groups. Insure that the cable is properly dressed and
supported-
5. Connect the JAMMA cable to J1 on the CPU board. Use the
Cabinet Wiring Diagram for reference and solder the correct
JAMMA cable wires to the speaker. Then, connect the wires to
the coin door, power supply and control panel.
Player 1 has orange-color stripe wires except for Start 1 which
has a yellow-green wire. Player 2 has yellow-color stripe wires.
Follow the Control Panel Wire Color List on the inside of the
back cover or, the Cabinet Wiring Diagram in Section 3 of this
book.
6. Connectthe Auxiliary cable to J4 of the CPU board. Followthe
Cabinet Wiring Diagram or the Control Panel Wire Color List
and connect the wires to the switches for the Low Punch and
Low Kick buttons for players 1 & 2.
7. Connect the ribbon cable from P1 on the sound board to J8 on
the CPU board. Be sure that the red line goes to the same pin
on both boards. Connect the wire harness cable from P7
(speaker), and P6 (power), on the sound board to J2 (sound
power speaker connector) on the CPU board.
8. J6, J7, J9 on the CPU board are not used.
9. Place the FBI Warning Label on the inside of the cabinet next
to the PC boards. Be sure the label is completely visible.
Note
Be sure all spliced wires are well
insulated with blackelectrical tape.
/|\ CAUTION
Properly insulate any unused
wires within the JAMMA cable,
especially the gray, gray-green
and gray-yellow wires. This is a
fully wired JAMMA cable. Many
of the wires will not be used for
this kit. These wires have been
installed so that you can use this
cable for future kits
Note
The ribbon cable may need to be
twisted in order to connect it prop-
erly.
1-9
GAME FEATURES
Note
When an error is detected during Start-
up Tests, game start-up does not
progress, and an error message
appears on the screen.
STARTING UP
Switch on power to the game. A "rug" pattern appears on the CRT
screen. When the "rug" pattern ends, the screen shows CHECK-
ING SCRATCH RAMS, and then CHECKING ROMS. The next
screen shows MORTAL KOMBAT REVISION LEVEL, CMOS
TEST OK and the COIN SETTING. The game then begins the
Attract Mode.
Insert the desired amount of coins or tokens. Press the appropriate
Start button.
Player Controls
H start Buttons
Each player has a Start Button which allows him/her to begin
or continue play.
H High Kick/High Punch Buttons
Allows the screen player to kick or punch an opponent in the
upper body.
H Low Kick/Low Punch Buttons
Allows the screen player to kick or punch an opponent in the
lower body.
Note
Discover secret moves by using
joystick and button combinations.
H Block Buttons
Allows the screen player to block an opponent's punch, kick
or special move.
M Joystick
Allows the screen player to move, flip, jump and duck.
Jump
Flip I Flip
Move
Move
Duck
Hlgh^
Punch
Low
Punch
Start
High
Kick
Block
Block
Low
Kick
Start
Jump
Flip I Flip
MoYa
Move
Duck
High
Punch
Low
Punch
Block
Block
High
Kick
Low
Kick
Control Panel
1-10
GAME OPERATION
It is suggested that the MORTAL KOMBAT Control Switches be
located inside the coin door. These switches allow the operator to
customize some features of the game.
CONTROL SWITCHES
H The COIN DOOR SLAM TILT SWITCH detects any forceful vi-
brations against the Coin Door. This eliminates pounding for
free games. (Optional Switch.)
^ The VOLUME CONTROL allows increasing or decreasing the
volume level of the game music and speech. For greater
profits, set your game's volume level at its maximum.
n The TEST/DIAGNOSTICS SWITCH allows you to activate the
game's Menu System. Move the Test Switch to access the
Main Menu. To exit the Menu System, select EXIT TO GAME
OVER from the Main Menu, then press any control panel
button. This function is also available on DIP Switch #2
position #8. (Optional Switch.)
■
The SERVICE CREDIT SWITCH is a special feature switch
that allots credit without affecting the game's bookkeeping
total, (Optional Switch.)
Slam Till Switch
Volume Control
Test/Diagnostics
Switch
Service Credit
Switch
Cash Box
Enclosure
Typical Control Switch Locations
1-11
MENU SYSTEM OPERATION
OPERATION
All MORTAL KOMBAT Game Audits, Adjustments, and Diagnos-
tics are options ofthe Main Menu. Each option, In turn, has its own
menu, listing several choices that you may act upon as desired.
Move the Test Switch (if installed), or close Switch #8 of DIP Switch
Bank #2, to activate the Main Menu (shown below). Game adjust-
ments, bookkeeping, and diagnostics are all accessible from this
menu.
Move any joystick up or down to cycle through the menu options.
Notice that the options are highlighted in sequence. Press any
button to activate a highlighted option.
Note: Only highlighted options can be activated.
S|i|0l Witli Ah
AdtiyateM^
IliilllBllgnoitJefeillii^
;i:i:iiilut|iitiesiii;is
|||;:i:;|xjfTest':Me
Main Menu
1-12
DIAGNOSTIC TESTS
To enter the Diagnostic Tests from the Main Menu, nnove any
joystick to select (highlight) the Diagnostic Test option, and press
any control panel button to activate the option.
Select With Any Stick
Activate With Any Button
Switch Test
DIP Switch Test
GPU Board Test
Sound Board Test
Monitor Patterns
Burn-In Test
Returni To Main Menu
Diagnostic Menu
Switch Test
The Switch Test allows the operator to test the switches on the
control panel and the coin door.
Select the Switch Test by using any joystick to highlight the Switch
Test option; then, press any control panel button to activate it. The
top of the screen shows a layout of the control panel and the
bottom of the screen lists the coin door switches. Pressing a
switch causes the corresponding switch location on the screen to
light. Release the switch and the screen returns to normal.
Press the Start buttons together to return to the Diagnostic Menu.
1-13
DIP Switch Test
Note
Setting the positions of DIP Switch 1
to Off means there is violence, blood
low blows, and attract mode sounds
in the game.
The DIP Switch Test allows the operator to check the position of the
two 8-position DIP Switches on the CPU Board. The operator can
also change the setting of each position of each DIP Switch during
this mode.
Use any joystick to select the Dl P Switch Test and any control panel
button to activate it. The screen displays a layout of their current
settings.
To change a DIP Switch setting, press the switch to the desired
setting, then check the screen to verify that the switch now shows
the new setting.
Press any control panel button to return to the Diagnostic Menu.
U\P
Switc
h 1 S
etting
sTab
le
SW1
SW2
SW3
SW4
SW5
SW6
SW7
SW8
Violence On
Oft*
On
Blood in game
Otf*
On
Low Blow in game
Off*
On
Attract Sounds On
Off*
On
Not Used
Off*
On
Off*
On
Off*
On
Off*
On
DIP Switch 2 Settings Table
SW1
SW2
SW3
SW4
SW5
SW6
SW7
SW8
Coinage
DIP Switch
CMOS
Off*
On
Coin Settings
USA 1 Ger 1 Fr 1
USA 2 Ger 2 Fr2
USA 3 Ger 3 Fr 3
USA 4 Ger 4 Fr4
USAECA Ger EGA Fr ECA
N/U N/U N/U
N/U N/U N/U
Free Pla^ Free Piay Free Play
Off*
On
Off
On
Of!
On
Off
On
Off*
Off
On
On
Off
Off
On
On
Off*
Off
Of!
Off
On
On
On
On
Country
USA
German
French
Not Used
Off*
On
Of!
On
Off
Of!
On
On
One Counter
Two Counters
Of!*
On
Test Switch
Game Mode
Test Mode
Off*
On
Indicates Factory Setting
1-14
CPU Board Test
The CPU Board Test (much like the Start-up Test) allows the opera-
tor to check the RAMs and ROMs.
Select the CPU Board Test with any joystick; then, press any control
pane! buttontoactivatetheautomatictestofthe CPU Board's RAMs
and ROMs- When this test is activated, a "rug"' pattern appears on
the screen. The screen then changes to show the layout of the
RAMs, and ROMs. A ROM or RAM location that is shown as black
with a white outline is used and should turn either red or green. A
ROM or RAM location that is shown as gray with a white outline is
not used in this game. During the test, ROM or RAMs are good, if
they turn green; they are faulty, if they turn red.
The CPU Test pauses when a bad ROM or RAM is detected. Press
any button to continue the test.
Sound Board Test
The Sound Test allows listening to some of the sounds that this
game is capable of producing. This test also emits a tone for each
fault that is detected.
Select the Sound Board Test with any joystick; then, press any
control panel button to activate the test. The screen displays two
test options:
GENERAL TEST analyzes the sound circuitry. The screen shows
a list of error codes. A successful test causes a single "tone" to
sound. Detection of a fault causes a series of tones or no tone at
all to sound.
PLAY SOUNDS tests synthesized & digitized sounds from the
Sound Board. Advance to the next sound by moving any joystick,
and press any control panel button to activate the sound.
Select RETURN TO MAIN MENU or BACK TO DIAGNOSTIC
MENU. Press any control panel button to activate your selection.
General Test
Play Sounds
Back To Diagnostic Menu
Return To Main Menu
Sound Test Menu
1-15
Monitor Patterns
The Monitor Patterns Test provides a menu fortesting the monitor.
Select the test with any joystick and activate with any control panel
button. Once the Monitor Patterns Test is activated, move any
joystick to select a test option; press any control panel button to ac-
tivate the option. Press any control panel button again to return to
the Monitor Patterns Test menu.
Select With Any Stick
Activate With Any Button
Red Screen
Green Screen
Blue Screen
Color Bars
Crosshatch Patterns
Back To Diagnostic Menu
Return To Main Menu
Monitor Pattern Menu
The RED, GREEN, and BLUE SCREEN tests fill the screen with
either red, green or blue.
The COLOR BARS test fills the screen with several shades of
colors to help with red, green and, blue level adjustments. Each
color should appear sharp and clear.
The CROSSHATCH PATTERNStestfillsthescreenwithagrid and
a series of dots. The grid and the dots should be clear. The dots
should appear round.
If any of the Monitor Pattern Tests shows a need for adjustment, use
the proper white knobs on the Monitor Board.
Use any joystick to select RETURN TO MAIN MENU or BACK TO
DIAGNOASTIG MENU and activate with any control panel button.
Burn-in Test
The Burn-in Test continually repeats the CPU Board Test. Move
any joystick to select the Burn-in Test; then, press any control panel
button to activate the test. When the Burn-In Test detects an error,
the test stops and displays an error message on the screen. The
second page of the Audit Table specifies the number of Burn-in
cycles successfully completed. Use this test to find intermittent
CPU problems.
To exit this test, switch the game Off then On again.
1-16
COIN BOOKKEEPING
To enter the Coin Bookkeeping fronn the Main Menu, move any
joystick to select the Coin Bookkeeping option; then, press any
control panel button to activate it.
The Coin Bookkeeping Table records the coinbox totals and game
play counters. The left side of the table names the bookkeeping
item; the right side shows the number of coins, credits, or plays for
each item.
To exit Coin Bookkeeping, move any joystick to select RETURN
TO MAIN MENU; then, press any control panel button to activate
it-
Left Slot Coins
Right Slot Coins
Third Slot Coins
Fourth Slot Coins
Service Credits
Paid Credits
Total Plays
More Detailed Data
Return To Main Menu
; ; ; : ■ .
Coin Bookkeeping Table
Lett Slot Coins
Right Slot Coins
Third Slot Coins
Fourth Slot Coins
Total Collections
Clear Coin Meters
Return To Main Menu
Total Collection Table
1-17
GAME AUDITS
To enter Game Audits from the Main Menu, move any joystick to
select the Game Audits option; then, press any control panel button
to activate it. To advance to the next (or return to the previous) page
of the Game Audit Table, move any joystick to select either "Next
Audit Page", or"PreviousAuditPage";then, press any control panel
button to change the page.
The Game Audits Table records the game play statistics. The left
side of the table names the Audit item; the right side shows the
amount of play.
Hours Game was On
Hours Played with 1 Player
Hours Played with 2 Players
Total Plays
1 Player Continues Taken
2 Player Continues Taken
Highest Battle Reached
Winning Streak Reset Count
Burn-in Loops Successfully Completed
6
Next Audit Page
Return To Main Menu
Page 1 of Audit Table
Cage Chosen o
Kans Chosen o
Raiden Chosen o
Liu Kang Chosen
Sub-zero Chosen o
Scorpion Chosen
Sonya Chosen
Error Traps
Previous Audit Page
Return To Main Menu
Page 2 of Audit Table
To exit the Game Audit Table, move any joystick to select RETURN
TO MAIN MENU; then, press any control panel button to activate
your selection.
1-18
GAME ADJUSTMENTS
Move any joystick to select the Game Adjustment option on the
Main Menu; then, press any control panel button to activate it.
The Game Adjustments Menu allows the owner/operatorto change
the Game Pricing and Game Difficulty.
The Game Adjustments Menu offers several options. Each option
has several choices. Move any joystick to select an option; then,
press any control panel button to activate that option. The next
menu screen provides a setting choice. Move any joystick to
modify the setting value; then, press any control panel button to
lockinthenev\/ value and returntothe Adjustment Menu. Move the
joystick up to increase the setting value, move the joystick down
decrease the setting value.
To exit the Adjustments Menu, use any joystick to select RETURN
TO MAIN MENU;then, use any control panel buttonto activate your
selection.
Select With Any Stick
Press Any Button To Modify
Return To Main Manu
Standard Pricing
Custom Pricing
Free Play
Computer Difficulty
Winning Streak Reset
Return To Main Menu
Note
Game Adjustments are explained in
more detail on the following page.
Adjustment values set by DIP Switch,
override adjustment values set by
the menu system.
Game Adjustment Menu
1-19
Game Adjustments
standard Pricing
Standard Pricing allows the operator to choose any of the "Stan-
dard" selections for the Standard Pricing Table. See page 1 -21 .
Modify the setting value with any joystick. Press any control pane!
button to lock in the new value and return to the Adjustment Menu.
Custom Pricing
Custom Pricing allows the operator to install pricing other than that
of the Standard Pricing Table. Custom Pricing also allows the
operator to select the maximum amount of credits per game, the
amount of credits required to start a game, and the amount or
credits required to continue a game. This option is being adjusted
from the Dip Switch Settings. See page 1 -22.
Modify the setting value with any joystick. Press any control panel
button to lock in a new value and return to the Adjustment Menu.
Free Piay
This option selects free piay. The setting choices for this adjust-
ment are:
- No (factory)
-Yes
Computer Difficulty
This option determines the difficulty level of game play. The setting
choices for this adjustment are:
-1 (Extra Easy)
-2 (Easy)
-3 (Medium; factory)
-4 (Hard)
-5 (Extra Hard)
Winning Streak Reset
This option resets the highest scores after a selected amount of
games are played. The setting choices for this adjustment are:
- Reset every 5,000 games.
- Reset every 10, 000 games (factory).
- Reset every 15, 000 games.
- Do Not Reset.
1-20
standard Pricing Table
Name
Settings
Left Chute
Center Chute
Right Chute
Fourth Chute
Credit/Coin
1/25C (2 to Start; 2 to Continue)
25c
25c
USA!
USA 2
1/25C (2 to Start; 1 to Continue)
25c
25c
USA 3
1/25C (1 to Start; 1 to Continue)
25c
25c
USA 4 i
1/500, 3/$1.00 (1 to Start; 1 to Continue)
25c
25c
USA 5 !
1 /50e, 4/$1 .00 (2 to Start; 1 to Continue)
25c
25c
USA 6
1/50C (1 to Start; 1 to Continue)
25c 1
25c
USA 7
1/50$. 3/$1.00 (1 to Start; 1 to Continue)
25c S
$1.00
25c
USA 8
1/50C, 4/$1.00 (1 to Start; 1 to Continue)
25c ^
25c
USA EGA
1/25C, 4/$1 .00 (2 to Starl; 2 to Continue)
$1.00 !
10c ;
25$
German 1 j
1/1DM, 6/5DM
1 DM
5 DM
German 2
1/1DM, 7/5DM
1 DM
5 DM
German 3 \
1/1DM, 8/5DM
1 DM
5 DM
German 4 |
1/1DM,5/5DM
1 DM
5 DM
German 5 \
1/1DM, 6/5DM
1DM
5DM ;
German EGA
1/1DM,2/2DM. 6/5DM :
5DM
1DM
2DM
France 1
2/5F. 5/10F
5F
10 F
France 2
2/5F.4/10F
5F
10 F
France 3
1/5F,3/10F
5F
10F
France 4
1/5F. 2/10F
5F
IGF
France 5
2/5F,5/10F. 11/2X 10F i
5F
10F
Franco 6
2/5F, 4/10F,9/2x10F
5F
10F
France 7 ;
1/5F, 3/10F, 7/2X10F
5F
10F
France 8
1/5F, 2/10F,5/2x10F
5F
10F
France 9
1/3x1F.2/5F
1F
5F
France 10
1/2x1F,3/5F
IF
5F !
France 1 1
1/3X1F, 2/5F, 5/2x5F
IF
5F \
France 12
1/2x1F,3/5F, 7/2x5F
IF
5F !
France EGA
1/3X1F. 2/5F, 5/2X5F
1/2x25c, 3/$1.00
1F
25c
10F
5F 1
Canada
$1.00
Swiss 1
1/1F,6/5F
IF
5F
j
Swiss 2
1/1F.7/5F
IF
5F
Swiss 3
1/1F. 8/5F
IF
5F
\
!ta!y
1/500 lire
500 lire
20P
500 lire
UK1
1/20P. 3/5aP
50P
UK2
2/20P. 5/50P
20P
50 P
UK EGA
1/20P, 3/50P. 7/ei.00
£1.00
20P
50 P
10P i
UKEIecw/CCU
1/30P, 2/50P,4/£1.00
£1.00
ecu
Spain 1
1/100 peseta, 6/500 peseta
100 peseta
500 peseta
1 Spain 2
1/100 peseta, 5/500 peseta
100 peseta
500 peseta
Australia 1
1/3x20c. 2/$1.00
20c
$1.00
Australia 2
1/5X20C,1/$1. 00, 3/200
20c
$1.00
Japan 1
1/100 yen
100 yen
100 yen
Japan 2
1 Austria 1
2/100 yen
100 yen
5 schilling
100 yen
1/5 schilling, 2/10 schilling
10 schilling
Austria 2
1/2 X 5 schilling. 3/2 x 10 schilling
5 schilling
10 schilling
Belgium 1
1/20 F
20F
20F
Belgium 2
3/20F
20F
20F
Belgium 3
2/20F
20F
20F
Belgium EGA
1/25C, 4/$1.00
50F
5F
20F
Sweden
New Zealand 1
1/3 X 1 krona, 2/ krona
1 krona
5 krona
1/3x200
20c
20c
New Zealand 2
Netherlands
1/2 X 20c
20c
i 20c
1/1HFI, 3/2.5HFI
1HFI
; 2. SUFI
Finland
1/1 markka
1 markka
1
! 1 markka
1 krone
5 krone
Norway
1/2 X 1 krone, 3/5 x 1 krone
1 krone
Denmark
1/2 X 1 krone, 3/5 krone, 7/2 x 5 krone
1 krone
Antillies
Hungary
1/2SC. 4/1 guilder
25C
1 guilder
20 fonnt
1/2 X 10 forint, 3/2 x 20 torint
10 forint
If option desired is not shown above, use Custom pricing.
1-21
Custom Pricing
Select With Any stick
Press Any Button To Modify
Return To Adj. Menu
(1) Left Chute Units
(1) Right Chute Units
(1) Third Chute Units
(1) Fourth Chute Units
(2) Units/Credits
(3) Units/Bonus
(4) Minimun Units Required
(5) Credits To Start
(6) Credits To Continue
(7) Coins Per Dollar
Maximum Cred its
Return To Adj. Menu
(1) Coins inserted accumulate units. This adjustment specfies
the number of units given for each coin in the fourth chute
(see "units/credit").
(2) This Is the number of coin units required to buy one credit.
(3) One bonus credit is awarded after this many coin units have
accumulated,
(4) No credits will be awarded until this many coin units have
accumulated.
(5) Each player needs this many credits to begin a game.
(6) Each player needs this many credits to continue a game.
(7) The detailed bookkeeping screen shows total collections
based on this many coins per dollar. (Set to zero to disable
the display of money totals)
(8) This is the limit for the credits counter. Additional coins
inserted will be lost (factory setting: 30)
1-22
UTILITIES
Move any joystick to select the Utilities option on the Main Menu;
then, press any control panel button to activate it.
The Utilities Menu allows the owner/operator to clear the game's
bookkeeping memory and to install a custom message.
SeiectW
Activate With A
;;;Cieaf:€r^dit3ii:^^^^
Cl<ear Game Alid^
ResetHipSc^
Detault Adjustm^^
Full Factory Res^^
Return to Maih^^^M
Utilities Menu
Move any joystick to select an item from the Utilities Menu; then,
press any control panel button to activate that item. After an item
has been activated, you are given the option of resetting that item
or not. For example,
CLEAR COIN COUNTERS ?
ARE YOU SURE?
YES
NO
Move any joystick to choose YES or NO; then, press any control
panel button to lock in yourchoice and to return to the Utilities Menu.
To exit the Utilities Menu, move any joystick to select RETURN TO
MAIN MENU; then press any control panel button to activate your
selection.
1-23
TROUBLESHOOTING
Problem
No Picture or Distorted Picture.
Turn game On and nothing happens.
Possible Solution
Check for faulty video board or monitor. Check for disconnected
video signal cable.
Check line fuse. Check for +5Vdc at pins C, D, 3, and 4 of the
JAMMA Connector.
No sound.
No General Illumination.
Move joystick and the screen player does
not move.
Press Start Button and nothing happens.
Press any control panel button and screen
player does not move.
No credit given when coins are inserted.
Check the speaker and speaker connection to pins L and 1 on the
JAMMA Connector. Check volume control setting. Check for +1 2V
dc at pins F and 6 on the JAMMA Connector. Check interboard
wiring from CPU Board to the Sound Board.
Check the 1A..S.B. fuse.
Check for open wires between the joystick and CPU Board. Check
for contamination on joystick switch contacts and CPU Board pins.
Check for proper ground.
Check for open wires between the button and CPU Board. Check
for contamination on CPU Board pins or the button switch blade
contacts. Check for proper ground.
Check for open wires between the button and CPU Board. Check
for contamination on CPU Board pins or the button switch blade
contacts. Check for proper ground.
Check DIP switch coin setting. Check for contamination on coin
switch contacts. Check for an open wire between Coin Switch 1 and
pin 16 on the JAMMA Connector or Coin Switch 2 and pin T of the
JAMMA Connector.
Too many credits for number of coins
inserted.
Game stays in test mode.
Check Game Pricing setting. Check for a short between pins T & 1 6
on the JAMMA Connector.
Check that the Test Switch in the coin door is set to Off.
1-24
MORTAL KOMBAT
SECTION
two
PC Board Parts
2-1
A-1 3234-40025
CPU Board Assembly
^^^ JSn I -OfO-
— ^&~ JZ . J€
2-2
A-1 3234-40025
CPU Board Parts
Pari Number
Designator
Description
Part Number
Designator
Description
5281-09737-00
U1
IC, 74LS86
5671-09019-00
LEDI, LED2
LED, Red
5317-12211-00
U2, U20, U24, U43,
IC, 74ALS541
5551-09822-00
L1
Inductor, 4.7M.H
U61, U62, U70
5645-09025-00
DS1,DS2
DIP Switch 16-pin
5317-12212-00
U3, U6, U7.U21,
iC,74ALS574
5641-12551-00
SW1
Pushbutton Switch
U25, U50, U58. U63,
5881-12315-00
81
Battery Holder
U64, U71,U72, U74,
5791-10862-08
J2
8-pin Connector
U79, U84. U85
5791-12461-12
J4
12-pin Connector
5317-12208-00
U4, U22. U54-U57,
IC, 74ALS245
5791-10850-00
J6, J7
26-pin Ribbon Connector
U59, U50, U75-U78,
5791-09437-00
J8
20-pin Ribbon Connector
U80, U81,U94, U110
5791-12461-10
J12
10-pin Connector
5340-12840-00
U5, U23
IC,8Kx 8 Static RAM
5700-12252-00
U12-U15
24-pin Socket
5700-12047-00
U8, U52, U53, U65
24-pin Socket
5791-12461-05
J13
5-pin Connector
5521-10421-00
U16
48Mhz Xtal
5791-12461-04
J3
4-pin Connector
5521-10318-00
U17
24Mhz Xtal
5791-12461-20
J9A, J9B
20-pin Connector
5283-10468-00
U19, U45
IC, 74F74
5791-12461-04
J14
6-pin Connector
5019-10849-00
U27, U34, U44, U48
lOOUDlP Res.
5880-11056-00
B1
Lithium Battery, 3A
5286-13209-00
U35
IC, 74AS00
03-8338-1
1/4" Spacer
5700-12253-00
U36
68-pin Socket
A-5346-40025-1
U8
IC,PLD Color RAM Control
5280-09309-00
U37
IC, 7407
5400-12220-00
U36
IC, TMS34010, 50GSP
5281-09487-00
U38
IC, 74LS74
A-5346-40025-2
U40
IC, PLD Address Decode
5434-12255-00
U39
MAX691
A-5346-40025-3
U41
IC, PLD Video RAM Control
5700-09915-00
U40, U41,U42
20-pin Socket
A-5346-40025-4
U42
IC, PLD Local Control
5311-12287-00
U46, U47,U87, U100
IC. 74HC541
5340-12558-00
U49
IC,8Kx 8 Static RAM, 150ns
U101,U103, U104
A-534 6-40025-5
U52
IC, PLD Video RAM Sequencer
5700-10176-00
U49
28- pin Socket
A-5346-40025-6
U53
IC, PLD Image ROM Control
5311-12285-00
U51,U73, U82
IC, 74HC573
A-5346-40025-7
U65
IC, PLD Miscellaneous Control
5340-12014-00
U66-U69
IC, 4464 DRAM,
64x4
A-5343-40025-1
U89
IC. GameEPROM
5283-10552-00
U83
IC, 74F04
A-5343-40025-10
U105
IC, Game EPROM
5370-12602-00
U86
IC, ULN2064B
A-5346-40025-8
U115
IC, PLD Autoerase Controller
5317-12023-00
U88
IC. 74ALS138
5410-12239-00
U99
IC, Custom ASIC
5700-12088-00
U89-U93. U95-U98,
32-pin Socket
5340-12213-00
U10-U15, U28-U33
IC, VRAM 64Kx 4, 150ns
U105-U109, U111-U114
5341-13297-00
U111
IC, ROM
5700-12254-00
U99
114-pin Socket
5341-13297-01
U95
iC, ROM
5317-12024-00
U102
IC, 74ALS139
5341-13297-02
U106
IC, ROM
5700-08985-00
U115
40-pin Socket
5341-13297-03
U112
IC. ROM
5010-08991-00
Rl, R24, R27
4.7Kn Res., 5%,
, 1/4W
5341-13297-04
U96
IC, ROM
5010-10204-00
R2. R7, R12
iKllRes., 2%, 1/4W
5341-13297-05
U107
IC, ROM
5010-10205-00
R3, R8, R13
2KaRes., 2%, 1/4W
5341-13297-06
U113
IC, ROM
5010-10000-00
R4, R9, R14
3.9KaRes., 5%,
, 1/4W
5341-13297-07
U97
IC, ROM
5010-09219-00
R5, RIO. R15
8.2KaRes.,5%,
, 1/4W
5341-13297-08
U108
IC, ROM
5010-08772-00
R6, R11, R16
15KnRes..5%,
1/4W
5341-13297-09
U114
IC, ROM
5010-09001-00
R23. R25
330ii Res., 5%,
1/4W
5341-13297-10
U98
IC, ROM
5010-09036-00
R26. R29-R34, R50
R51
R35-R37, R46-R48
lOOURes.,5%,
1/4W
5341-13297-11
U109
IC, ROM
5010-09416-00
470aRes.,5%.
1/4W
5010-08997-00
R38-R45
2.7Ka Res, 5%
, 1/4W
5010-09534-00
W2, W8, W11, W12,
OQRes, 1/4W
W14, W21, W22, W24,
W27, W29, W30, W32,
W34, W36. W39, W41,
W42, W45, W47. W48,
W50, W52. W55. W57,
W58, W60. W62. W65,
W68.W69,W71,W73,
W75, W77, W80
5043-08980-00
B
.OlfifCap., 10V.
Axial
5040-08986-00
C1,C2. C5. C10
l00p.fCap, 10V
, Axial
5043-09845-00
C3,C4
.OOl^fCap., 10V, Axial
5041-09243-00
C6-C9
lO^ifCap, 10V.
Axial
5043-08996-00
C11
^\iiOap, Axial
5019-12611-00
SR1.SR3, SR8,
470a SIP, 5 Res.
SR9, SR12, SR13,
SR18
5019-09362-00
SR3, SR4. SR6,
4.7KaSiP,9Res.
SR7, SR11,SR15,
SR17. SR19, SR20,
SR21,SR22, SR23,
SR24,SRC1,SRC2,
SRC3
5019-10143-00
SR5
470a S!P, 9 Res
5060-10396-00
SRC4, SRC5,
4.7KaSlP. 470pf
SRC10, SRC14,
SRC 16
2-3
A-1 4732-40025
Sound Board Assembly
GO
1
I
1
1
1
1
1
XI
Tt
J3
X!
x
o
-
CD
00
£^
i^
(/I
VI
-^
o
Oi
m
^/i
■^
-
1
hr-r-r
'
+ '
-^ <\
1 U26 ]
"w7
H R1 k
_LJL_L
1 1 1 1 i t t
^ 33 XI
O «> 00
f
1
1
XI XI X! X) XI X
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r I "t •
2-4
A-1 4732-40025
Sound Board Parts
Part Number
Designator
Description
Part Number
Designator
Description
5340-12958-00
U7, U11,U24
10, 26LS31
5040-09421-00
070,085-087,0103
l00^fOap..25V
5340-12959-00
U6.U10, U25
10, 26LS32
5040-09506-00
079. 083, 084
220^fOap., 16V
5281-09850-00
U19
10, 74LS11
5040-12670-00
095
2200^f Cap., 16V
5281-09215-00
U26
10, 74LS04
5070-08919-00
CR1
1N4148 Diode
5281-09851-00
U21
10, 74LS14
5160-12891-00
01
MPS3646 Trans.
5281-09487-00
U9, U22, U23
10, 74LS74
5551-09822-00
L1,L2
4.7^H inductor, 3A
5281-09745 00
U8
10. 24LS138
5700-09006-00
U28
16-pin Socket
5281-09246-00
U20
10, 74LS139
5700-09915-00
U18
20-pin Socket
5281-09733-00
U17
10. 74LS174
5700-09004-00
U14
24-pin Socket
5281-09486-00
U5, U16
10, 74LS374
5700-08985-00
U4
40-pin Socket
5340-12278-00
U2
10. Static RAM, SKx 8
5700-12088-00
U3, U12, U13
32-pin Socket
5370-12260-00
U30
10, 3340 Attenuator
5791-10862-04
P5.P7
4-pin Header
5460-12743-00
VR1
10, 7809 Regulator. -i-9V
5791-10862-06
P6
6-pin Header
5370-12960-00
U29
10. LM324 0pAmp
5791-09437-00
PI
20-pin Header
5370-12730-00
U32. U33
10, TL084 Op Amp
01-10516
Heat Sink
5371-12727-00
U15
AD7524 DAO
4406-01128-00
6-32 Hex Nut
5370-12963-00
U31
HA13116 Pwr. Amp
4006-01003-06
6-32x3/8 P-PH-S
5521-10931-00
Y2
8Mhz Oscillator
20-9690-18
Spacer, 1-1/8
5520-09020-00
Y1
3.58 Mhz Crystal
A-5343-40025-19
U3
10, EPROM
5010-09534-00
W2. W3. W5.W7, W8
on Resistor
5400-10320-00
U4
10, 68B09E. MPU
5010-12961-00
R72-R74
3.3a Res., 5%, 1/2W
A-5343-40025-20
U12
10, EPROM
5010-09039-00
R89
lOURes., 5%, 1/4W
A-5343-40025-21
U13
10, EPROM
5010-10170-00
R11-R21
47QRes., 5%, 1/4W
5370-11086-00
U14
10. YM2151 Sound Generator
5010-09036-00
R4, R30, R90
100aRes..5%. 1/4W
A-5346-40025-9
U18
10. PLD Sound
5010-09187-00
R27
iSOURes., 5%, 1/4W
5371-11087-00
U28
10. YM3012DAO
5010-09160-00
R83
2200 Res., 5%, 1/4W
5433-12962-00
U1
10, OKI6295, 4 Channel
5010-09416-00
R32, R43, R41,
R82
470aRes., 5%, 1/4W
03-8338-1
Mtg. Spacer, 1/4'*
5010-09358-00
R43. R68
lKnRes.,5%, 1/4W
5010-08998-00
R22-R24, R26,
R61
R28
R59,
2.2KaRes..5%. 1/4W
5010-08983-00
3.3KaRes.,5%, 1MW
5010-10000-00
R87
3.9KQRes., 5%, 1/4W
5010-08991-00
R1-R3, R5-R10
R84-R86, R91
, R25,
4.7KQRes., 5%, 1/4W
5010-09219-00
R69
8.2KQ Res., 5%, 1/4W
5010-09034-00
R62, R63, R67,
R80
R64
R70,
10KQRes.,5%, 1/4W
5010-09269-00
12KaRes., 5%. 1/4W
5010-09324-00
R68
27KaRes.,5%, 1/4W
5010-09325-00
R36
39KaRes„5%, 1/4W
5010-09035-00
R29, R53, R81
47KaRes.,5%, 1/4W
5010-10987-00
R77, R78
56KaRes.,5%, 1/4W
5010-10650-00
R38, R45, R51
62KnRes.,5%. 1/4W
5010-08776-00
R31, R71
68KnRes.,5%, 1/4W
5010-10257-00
R35
75KQRes.,5%, 1/4W
5010-12927-00
R79
82KaRes.,5%. 1/4W
5010-09162-00
R33. R48, R54,
R60, R65
R55,
IOOKaRes.,5%, 1/4W
5010-12965-00
R39
l30KaRes.,5%, 1/4W
5010-09134-00
R40. R44, R46,
R52
150KaRes.,5%, 1/4W
5010-12964-00
R37. R42
820KaRes.,5%, 1/4W
5048-11027-00
C59. C60
33pfOap., 10%
5043-10264-00
C50, C62
68pfOap., 10%
5043-09492-00
C35-C45.C47,
C98
049,
lOOpfOap., 10%
5048-12748-00
C54. C61,C96
220pfOap., 10%
5048-11030-00
C71
470pfOap., 10%
5048-12506-00
C78
820pfOap., 10%
5048-11031-00
C48,C55. C76
lOOOpfOap., 10%
5048-11065-00
C69
2200pfCap., 10%
5048-12967-00
CSS
2700pfCap., 10%
5048-11072-00
C51.C56
3300pfOap., 10%
5048-12966-00
C52
3900pfOap., 10%
5043-08980-00
C2-C26, C28, C29.
.OljifCap., 10%
C31-C33,C97,
099
5045-12926-00
C90-C92
.1^fOap.. 10%
5043-08996-00
C72, C74. CSS. CS9
.1fifCap..20%
5048-12036-00
065
.22HfCap., 10%
5040-09365^00
C68
1^fOap.,
5040-09343-00
C46, 053, 057
C67C73, C75, ■
C100,C102
.064,
081,
lOfifOap.. 16V, 20%
5040-09332-00
063, 066, O80
47^fCap.,25V
2-5
MORTAL KOMBAT
SECTION
three
Schematics and Wiring Diagrams
3-1
Function
Ground
GfQuntl
^5 vnit<t nn
+5 Vplt s DC
-5 Volts DC
+1 2 Volts DC
jCQUfllfiTL
Speaker (+)
Video Red
Video Blue
Video Grd
Test *
1 Coin
1 Start
1 U p
1 Down
1 Left
1 Right
1 High Punch
1 Block
1 High Kick
N/C
N/C
Ground
Ground
JAMMA Chart
Wire Color
Pin Pin Wire Color
Function
Bl^gk
Green-Brown
Gray
Gray
Grgy-Green
Grav-Yeiiow
Jifiy_
While-Orange
MKL.
Red-Violet
N/C
Red
Brown
Shield
Green
White-Rlufl
Ye! low-Green
Orange-Black
Oranoe-Brown
Orange-Red
Orange
_ Orange- Yeiiow
Orange-Green
Oranoe-Blue
N/C
N/C
N/C
Black
10
JL2_
A2-
14
Jl5_
JL£_
_LZ_
JLa_
jia,
go
22
.23_
24
_2i.
.^e_
27
28
L
M
JflL
X
Black
Black
Gray
Gray.
Gray-Green
Grav-Yeiiow
Key
Whit e- Gre en
N/C
Green-Vioiet
N/C
Green
White
White-Red
White-Vinlet
Yellow- White
YellQW-Biue
Yflllow-Riank
Yellow-Brown
Yellow-Red
Yellow-Orange
Yellow-Violet
Yellow-Gray
Violet-Bl^ck
N/C
_N/C_
N/C
Black
-Gfpund-
Grnunri
+5 Volts DC
+ 5 Vo l ts DC
-5 Volts DC
+1 2 Volts DC
Counter 2 *
Speaker 1-)
Video Grn
Video Sync
Service Credit '
Slam Tilt ■
2 Coin _
2 Start
PHp
2 Down
2 Left
2 RjQht
2 High Punch
2 Block
2 High Kick
N/C
N/C „.
Ground
Ground
* Optional Switches
Interboard Wiring Diagram
Violet I
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P1
Ribbon Cable
To CPU J8
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J14
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: z :
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Board P6
Y-Unit CPU Board
J4
To Control Panel
J9 A J9B
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From P1 On Sound Board
J8
i I
J7
J6
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j Not Used I
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CPU BOARD
3-3
Coin Switch and Meter Wiring
Option 1
Coin Sw 1 ^
Coin Sw 2 ^
_Qnd
•-»•
JAMMAPin 16
^-
i
— (
+5V
Meter
L
->
JAMMA
Pin 8
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Coin Sw 2 ^ ^
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Option 2
JAI\/1MAPin16
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^^
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Pin 8
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Coin Sw 2 rf
Gnd
Wrong Way !
^- JAMMA Pin T
JAMMAPin 16
Do NOT Connect the coin switches this way.
This Circuit is INCORRECT and will cause twice as
many credits per coin.
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Control Panel Wire Colors
Player
Player
One
Start
Yellow-Green
Up (Jump)
Orange-Black
Down (Duck)
Orange-Brown
Left (Move)
Orange-Red
Right (Move)
Orange
High Punch
Orange-Yellow
Block
Orange-Green
High Kick
Orange-Blue
Low Punch
Red-Black
Low Kick
Red-Brown
Ground
Black
Two
Start
Yellow-Blue
Up (Jump)
Yellow-Black
Down (Duck)
Yellow-Brown
Left (Move)
Yellow-Red
Right (Move)
Yellow-Orange
High Punch
Yellow-Violet
Block
Yellow-Gray
High Kick
Violet-Black
Low Punch
Red
Low Kick
Red-Orange
Ground
Black
PC Board Jumpers
CPU Board
W2, W8, W11,W12, W14,
W21 , W22, W24, W27, W29,
W30, W32, W34, W36, W39,
W41 , W42, W45, W47, W48,
W50, W52, W55, W57, W58,
W60, W62, W65, W68, W69,
W71 , W73, W75, W77, W80
Sound Board
W2, W3. W5, W7, W8
WARNINGS & NOTICES
Warning
USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR
EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS.
* For safety and reliability, substitute parts and modifications are not recommended.
* Substitute parts or modifications may void FCC type acceptance.
* This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications may
be Illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies.
Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federal law,
regardless of whether or not such facsimiles are manufactured with MIDWAY components.
Warning
Note: This equipment has been tested and found to comply with the limits for a Class A digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference when the equipment Is operated in a commercial environment. This equipment
generated, uses and can radiate radio frequency energy and if not installed and used in accordance with
the instruction manual, may cause harmful interference to radio communications. Operation of this
equipment in a residential area is likely to cause harmful interference in which case the user will be
required to correct the interference at his own expense.
Warning
Prevent shock hazard and assure proper game operation. Only plug this game into a properly grounded
outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.
Notice
When MIDWAY ships a game, It is in compliance with FCC regulations. Your sticker Is
proof. If the sticker is missing or damaged, legal repercussions to the owner or
distributor of the game may result. If your game does not contain an FCC sticker, call
MIDWAY Immediately.
Notice
No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or
in the form of a phonographic recording, nor may be transmitted, or othenwise copied for public or private
use, without permission from the publisher.
Entire contents of this manual copyright © 1992 MIDWAY Manufacturing Company, INC. All Rights Reserved.
FOR SERVICE:
CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR.
MIDWAY Manufacturing Company
3401 N. CALIFORNIA AVE.
CHICAGO, IL 60618